Monday, April 14, 2008

Godzilla in Progress

For at least a year I've threatened myself with doing a Godzilla pic. Who doesn't love a cheese-filled monster romp on a Saturday afternoon...well, lot's of people I suppose. In college, as they were redesigning Godzilla for the American version, I did a 20 page paper on Godzilla...special effects, symbolism, blah blah blah. It actually had some very interesting stuff...as a kid I wasn't that impressed with the original...but loved all the movies after where there were more monsters. As an adult I've flipped a bit. I'm okay with watching the one's after the original but they can be a bit painful at times. As I reflect on the original as an adult it was actually a pretty deep movie and makes the after movies look as silly as they actually are. I'm not going to get into the debate of the symbolism too much other than to say America did what it had to do at a very difficult time...and it sucks that innocent people were harmed or killed. Only crazy people enjoy war, but I understand that as the world is, sometimes that is the only option...as a veteran and knowing many others, war isn't fun or a treat.



Regardless, the American version came out and I will agree with others...it was a great special effects romp, and I liked the monster design...but it wasn't Godzilla. They turned him into a bit of a chicken and a her no less...but it brought up an interesting idea...as people continue to rehash famous characters, how do you redesign something so recognizable without going overboard. Think of all of the redesigns of Frankenstein's monster. So I decided to give it a shot. I started with several doodles on scraps of what I wanted to try as well as figuring out what media I wanted to use. Since it had been a while since I was all digital on a big project I figured what the hey. So I decided on Freehand...so if the final version turns out nice I can make a big poster without worrying about pixel issues of Photoshop.

What you can't see in the sketch is the buildings or Japanese zero placement...those have been sketched out but as they cover part of the image I wanted to hold of until the big cheese was rendered.


A sneak peek...more is finished but why give too much away at once...


The bad news about vector programs is if you don't have a lot of power, and you have a lot of points, everything can grind to a halt...luckily I have some really powerful computers at my disposal and here's to hoping that won't be an issue...considering how many points he is already taking up...and there is a LOT more to be done...I'm using plenty of layers in case there is an issue. Then I will be able to just save bits and pieces and import them into Photoshop to be pieced together when I determine a final printing size.

7 comments:

Anonymous said...

I remember watching a Japanese TV show after school as a kid that had doodz dressed up in robot outfits. One of them was gold. And he transformed into a rocket ship. I can't remember its name but it had the same look as godzilla. It was totally unlike anything else on TV at the time. It amazes me how far special effects have come since then.Cool Godzilla vectors.

Josh (musarter) said...

Here is the URL you asked about:

http://mag.awn.com/index.php?ltype=pageone&article_no=3605

Get people to sign the petition.

steve said...

Wow, this is wicked x 10! Can't wait to see the final zilla Brian!!!

Vhrsti said...

Great to see how you create your work! Thanks for sharing!

Josh (musarter) said...

I have heard the rumor of the "orphaned artwork" idea of being a scam too. Do you have a link to confirm this notion?

Here is another article from a source with a little more credibility:

http://www.illustratorspartnership.org/01_topics/article.php?searchterm=00264

bluerose said...

I used to love drawing dragons. This is going to look so cool. I can't wait to see the finnished product.

Is Mac Mcrae talking about Ultra Man? ;]

Honor said...

Godzilla rocks! Cheesy monster movies are the best... this is an extreme amount of work, look forward to seeing the final! (I'd like to do more vectors, but I'm too impatient.)